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Designing for two inks
A working guide for designers coming to riso from CMYK or screen. Ten sections, no fluff, all learned on this equipment. Read it before your first job and your first run will go twice as smoothly. Read it after and you will know why the first one did not.
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01 · colorthe shelf is the palette
Pick inks first, design second
In CMYK you design any color and the machine finds it. In riso you pick from the shelf, currently eleven inks, and the overlap of two is your third color for free. This is not a limitation to route around, it is the whole aesthetic. A pink-and-blue job has three colors: pink, blue, and the violet where they meet. Design the violet on purpose.
Practical rule: open the ink library, choose two inks, and put their actual values in your file as spot channels. Never design in RGB and hope. The shelf is small, and that is why every job that follows the rule looks like it belongs to this studio and nowhere else.
02 · typeminium sizes and traps
Type rules the drum enforces
Sans-serif type survives down to about 6pt in one color. Serifs start closing up below 8pt. Reversed type (paper-colored letters in an ink field) needs to be at least 10pt bold or it fills in, because the ink spreads a touch as it soaks.
Two-color text is a special trap: never overlay two inks on small type expecting alignment. The passes will drift and your type will gain a chromatic shadow. That shadow is gorgeous at display sizes and fatal at body sizes. Body text: one ink. Headlines: go wild.
03 · photosdots all the way down
Photographs become halftones
Convert photos to bitmaps at 600 dpi before they reach us. The threshold you pick is the creative decision: high threshold keeps shadow detail and loses highlights, low does the opposite. For two-ink duotones, separate the photo into two bitmaps by luminosity, assign one per ink, and let the overprint make the midtones.
The workshop on this subject runs every few months because it is genuinely two hours of material. Bring your own photo to Halftone Photography on the Drum and leave with a print of it.
04 · gradientsthe 15% law
Gradients: build them from dots
Smooth gradients die on a drum: anything below about 15% dot size drops out entirely, and above about 85% it fills in. Build gradients as visible dot ramps instead, halftone sizes 4 through 7, and they will print exactly as designed. A gradient that pretends to be smooth always betrays you. A gradient that admits it is dots becomes texture.
05 · registrationdesign the drift
Give the inks room to disagree
Expect plus or minus a millimeter of drift between passes, sometimes two on big solids. Design decisions that make drift invisible: quarter-inch overlap where two colors meet, thick keylines around overlapping shapes, textures instead of hairlines at color boundaries. Decisions that make drift catastrophic: hairline knockout type, thin parallel color bands, tight-trimmed duotone portraits.
When a design needs perfect registration, we say so at the consult and show you what the machine does instead. Usually the alternative is better. That is not a sales line, it is nine years of data.
06 · bleedmargins and grippers
Bleed, feed margins, and the ugly truth
Standard bleed is 0.125 inches. The feed margin is the catch: the machine's grippers hold the leading edge, so full ink coverage on all four sides needs a trim. We print oversized and cut down, which adds a day. For work that bleeds on three sides only, no trim is needed and the job stays cheap. Know which edges matter before you design the layout.
07 · layersone layer per ink
File structure that keeps masters honest
One layer or spot channel per ink color, named for the ink, nothing else in the file. Put a rectangle of 100% K on each layer as a registration mark outside trim; we align by them. Text should be outlined or accompanied by the font files. Flatten nothing: we may need to adjust a separation, and a flattened file takes design hours to fix.
08 · proofsapprove the real thing
Proofs are pulled, not promised
We pull a free proof of every color pass. Approve it in person or by photo, and understand what approval means: the drift you see is the drift you get. Once the run starts, changing your mind costs a master burn, which is real money and a real apology from whoever burns it. Look at the proof like it is the artwork, because it is.
09 · paperthe other half of the design
Paper changes everything, so pick it early
The same two inks read completely differently on cream cotton, peach cover, and grey text. Paper is not a printing decision, it is a design decision, and it should happen before layout. The paper library page shows every stock with its temperament, and the drawer by the door holds a sample of each. Come touch them. Trust your hands over any description, including this one.
10 · processhow jobs actually flow
The real timeline of a two-color job
Day one: consult and file check, book the slot. Day two: masters burned in the morning, color one runs, stack rests overnight. Day three: color two, rest, count, band. Pickup or shipping day four. This is why the turnaround is 48 hours plus drying and not a marketing number. Rushing riso produces smears, and smears are only cool when they are intentional.
11 · colorsolids
The five-percent rule for solids
A solid at 100% of one ink is honest. A solid at 95% is a bet that the paper cooperates, the humidity behaved, and the drum got its buttering. We print solids at 100% or not at all, and we say so here so you can design for it.
Why not fake 97% with a 60 lpi halftone? The eye resolves the shimmer and reads it as dirt. If you want texture, choose one on purpose: a visible halftone is a decision, a failing tint is an apology.
12 · photoduotones
Duotone photographs that actually work
Two drums can print a photograph. The reliable split: shadows live in the darker ink at full strength, midtones live only in the lighter ink, and one narrow band of overprint carries the transition. The band is where the magic concentrates.
The common mistake is sending the same grayscale to both drums at half strength. That prints as sludge. Send us the original and we split it in ten minutes, and you will learn the band by seeing yours.
13 · typesizes
Type sizes and their survival rates
Under 5pt survives only as bold, and even then it reads as texture. Five to seven prints if you already know what it says. Seven to ten is the body copy sweet spot on uncoated stock. Past 14pt, ink fills tight counters, so open the tracking or pick a face with generous apertures.
Our mono faces run one point larger than their metrics on fibrous stock. That is not physics. It is our paper's opinion, tested monthly.
14 · bookssequence
Working with us on a book
Lock the text first, print a two-signature dummy on your chosen stock, then finalize the design against the dummy. Every pagination surprise you could have, the dummy will have it cheaper.
We impose saddle-stitch up to 48 pages in-house. Past that we collate by hand around a very long table, and the quote includes the table's coffee. A 64-page edition of 100 is usually eleven working days.
15 · honestyreferrals
When to leave us for offset or digital
Quantities past 2,000 of a multi-page item, contract Pantone requirements, and photographic work where gray balance matters all point away from riso. We keep a short list of shops we trust for each and hand it over freely.
What they cannot give you is the ink-on-paper glow, the honest misregistration, and a price that lets an artist own an edition of 100. Saying this costs us jobs and has made us more of them.
Design ready, or almost?
Send the file and we will do the separation check free before anything burns. The worst outcome is advice.